We just salvaged some extra gear to get the necessary stars for the talent point. If you want to gor for the 5% extra, as stated above, you will be pretty close. Turn in your quests at both places and you should be good to go. The rest are for a few quests.Ĭrafting 3 of these will unlock the recipe in for the Canvas Grips.
The quests are random and below is an example of the quests we recieved and completed to level.Ĭrafting 3 of these will unlock the recipe in for the Canvas Trousers.Don't forget to salvage the extra items.You will need to complete 3 or 4 of these daily Work Board quests and maybe even complete a Tradeskill achievement to get to the next tier.If you are unsure where to go then view the Wildstar Tradeskill Trainer Locations.We know traveling blows but this will save you from having to create way more items if one of the quests has a ton of prerequisites to make.
The last point is harder and you can wait to Apprentice if you want or grind out some extras in Novice.įirst, pick up your quests from the Work Boards in both starting areas. Dominion (Ellevar and Deradune) and Exile (Celestion and Algoroc). Salvaging 12 Light Armor pieces gets you a 2nd point, and one more for completing the other starter zone Elevar or Celestion for Exile. If you do all the quests in Deradune (Algoroc for Exile) you are awarded 1 Star/Talent points. You will gain your first level by completing 4 of the Discoveries/Achievements that yield a star ★. In order to gain 5% Tradeskill bonus xp you need to complete the first level in your Talents (hotkey is 'K' => 3rd tab). The overall design, and the content of the video also gives me the impression that this will have more or less the same exact gameplay - very restrictive MMO type gameplay - as WoW.Tech Tree, Talents and Points - 5% Bonus XP in the house! Looks like a combination of Torchlight and WoW. The reason I noticed it in this case might be because the game looks almost exactly like World of Warcraft, has a very similar tone, similar design, and so forth. I usually don't pay attention to such similarities. Certain animations like equipping/unequipping a sword on your back, as well as some other weapon types, and, I think it was the running animation or something similar, had the exact same look and feel as the ones in God of War 3. Sometimes it's simply a result of common sense and logic in an iterative design process - 2 different teams could easily end up with several identical/very similar designs.Īnother case where the similarities in design were very noticeable was in Kingdoms of Amalur and God of War 3. Some other races looked very similar to orcs and trolls from WoW as well. Worth a read.Īt least one of the races in the game had a WoW Night Elves running animation or at least a very similar one. - Thanks to Grief.exe for the article: Good new, news article on the game.- For more detailed descriptions of the mechanics and how the game as a whole works.- The main website has tons of video's and information that is definitely worth checking out if you are interested.Links and video's to check out, for more information on the Game: